Basics

The tiles

136 tiles total: three suits numbered 1–9 (four copies each), plus honor tiles.

Characters (万 / m)

Dots (筒 / p)

Bamboo (索 / s)

Winds

East, South, West, North. Each round has a prevailing wind, and each player has a seat wind — matching either gives a fan bonus.

Dragons

Red, Green, White. A triplet of any dragon is worth a fan on its own.

Tile faces above are placeholder text labels, not final artwork — real tile graphics are coming in a later pass. The shorthand (1m9m, 1p9p, 1s9s, E/S/W/N, RD/GD/WD) will stay the same either way.

Hand structure

A complete hand is 14 tiles grouped into four sets and one pair:

Example of a complete hand:

Three chows/pongs shown here plus a pair of Red Dragons — 4 sets + 1 pair, 14 tiles.

Concealed vs. exposed

Tiles kept in your hand are concealed. Calling another player's discard to complete a pong or kong exposes that set face-up on the table — it's now exposed (melded) and can't be rearranged. Some special hands and fan bonuses require staying fully concealed, so calling isn't always the best move even when it's available.

Turn flow

  1. Draw a tile from the wall (or take a discard by calling pong/kong/win).
  2. Discard one tile, face-up, unless you've just won.
  3. Play passes counter-clockwise, except when a call (pong/kong/win) interrupts the order.

Winning

You win by completing your 14-tile hand shape in one of two ways:

Most tables require a minimum fan count to declare a win — see Scoring.