Special Hands
The named hands and bonuses worth remembering, roughly smallest to largest. Fan values shown are a common starting point — treat them as a first draft to confirm against your table's rule sheet.
All Concealed (门前清)
The entire hand is concealed — no pongs, kongs, or chows called from other players — and you win off a discard (winning by self-draw concealed is scored separately, see below).
Self-Drawn (自摸)
You complete the hand by drawing the winning tile yourself, rather than taking a discard.
All Chows (平糊)
All four sets are chows (runs), with a non-honor pair — the plainest possible complete hand.
Dragon Pong
A pong or kong of any one dragon tile.
Seat/Round Wind Pong
A pong or kong of the current round's prevailing wind, or your own seat wind.
Seven Pairs (七对)
Seven distinct pairs instead of the usual 4-sets-plus-pair shape. Must be fully concealed.
One Suit + Honors (混一色)
Every tile is from a single suit plus any honor tiles.
Small Three Dragons (小三元)
Pongs of two dragon types plus a pair of the third dragon.
All Terminals + Honors (混老头)
Every set and the pair are built only from 1s, 9s, and honor tiles.
Pure One Suit (清一色)
Every tile from a single suit — no honors at all.
Great Three Dragons (大三元)
Pongs or kongs of all three dragon tiles.
Small Four Winds (小四喜)
Pongs or kongs of three wind tiles, plus a pair of the fourth.
Great Four Winds (大四喜)
Pongs or kongs of all four wind tiles.
All Honors (字一色)
Every tile is a wind or dragon — no numbered suits at all.
Thirteen Orphans (十三幺)
One of each terminal (1/9 in every suit) and each honor tile, plus one more duplicate of any of them as the pair.
Nine Gates (九莲宝灯)
A fully concealed hand of one suit: 1-1-1-2-3-4-5-6-7-8-9-9-9 plus any one more tile of that suit.