Special Hands

The named hands and bonuses worth remembering, roughly smallest to largest. Fan values shown are a common starting point — treat them as a first draft to confirm against your table's rule sheet.

1 fan

All Concealed (门前清)

The entire hand is concealed — no pongs, kongs, or chows called from other players — and you win off a discard (winning by self-draw concealed is scored separately, see below).

1 fan

Self-Drawn (自摸)

You complete the hand by drawing the winning tile yourself, rather than taking a discard.

1 fan

All Chows (平糊)

All four sets are chows (runs), with a non-honor pair — the plainest possible complete hand.

1 fan

Dragon Pong

A pong or kong of any one dragon tile.

1 fan

Seat/Round Wind Pong

A pong or kong of the current round's prevailing wind, or your own seat wind.

4 fan

Seven Pairs (七对)

Seven distinct pairs instead of the usual 4-sets-plus-pair shape. Must be fully concealed.

6 fan

One Suit + Honors (混一色)

Every tile is from a single suit plus any honor tiles.

8 fan

Small Three Dragons (小三元)

Pongs of two dragon types plus a pair of the third dragon.

8 fan

All Terminals + Honors (混老头)

Every set and the pair are built only from 1s, 9s, and honor tiles.

10 fan

Pure One Suit (清一色)

Every tile from a single suit — no honors at all.

Limit hand

Great Three Dragons (大三元)

Pongs or kongs of all three dragon tiles.

Limit hand

Small Four Winds (小四喜)

Pongs or kongs of three wind tiles, plus a pair of the fourth.

Limit hand

Great Four Winds (大四喜)

Pongs or kongs of all four wind tiles.

Limit hand

All Honors (字一色)

Every tile is a wind or dragon — no numbered suits at all.

Limit hand

Thirteen Orphans (十三幺)

One of each terminal (1/9 in every suit) and each honor tile, plus one more duplicate of any of them as the pair.

Limit hand

Nine Gates (九莲宝灯)

A fully concealed hand of one suit: 1-1-1-2-3-4-5-6-7-8-9-9-9 plus any one more tile of that suit.